DYNAMO
During my studies at ESIAJ, I and four colleagues developed a short game called DYNAMO. A robot explores three levels and discovers a crashed space shuttle. You can watch the walk through video for more fun. My tasks were the modelling and the texturing.
Period for development of the concept and the game: 3 months. Software used: Cinema 4D, Unity, Quixel nDO, Quixel dDO, Adobe Photoshop. |
Concept
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You control a little robot called Dynamo. Its name comes from the fact that it uses a dynamo mechanical system which allows movement thanks to its own source of renewable energy.
After a space crash, the robot finds himself on a space shuttle. To repair the shuttle it needs to find the energy source of the shuttle (a plasma tube) and fill it with plasma fuel. The concept of the game is to explore and discover different levels and try to present different feel of atmosphere in each level. The demo of the game allows you to test only three levels. |